Simply too simple — On the end of feel-good design.
After almost 30 years of struggling for recognition among decision-makers and young talent alike, digital design - in its respective contemporary names - has finally arrived at the center of companies. In addition to external factors such as the …
The Team Dynamics
Looking back at the past years, I'm more often asked to facilitate a Sprint in these kinds of situations rather than ones where it could excel. Thinking about this, one of the reasons might trace back to the circumstance that due to its strict …
The Sprint and its Origins
Preface One of the reasons for this series and my personal & professional opinion on the Sprint is that, eventually, it's a dishonest process. Many people own the Sprint book. Most flipped through it and studied the facilitation checklists on p. …
Why even bother being creative?
After the past issue, I decided that it's maybe a good moment to finish the unplanned and inofficial series of people I find quite inspiring. So far, I wrote about Einstürzende Neubauten, Jacques Derrida and the late Joachim Sauter of Art+Com. The …
Complexity is best when it's not complicated.
I like to say complexity again and again to normalize it. Complexity. Complexity. Complexity. Complexity. Complexity. Complexity. Complexity. And yes, it's much easier when you can copy-paste it. But on a serious note, more than often, it seems that …
There is no one way to be creative.
It might be due to a cultural clash. One of the long traditions of arts and creativity in Europe vs. a self-proclaimed young culture in North America (and in this case being utterly ignorant to Native culture, I'm sorry) promotes that "everyone is …